City: Flot Ktinzëqüe Hadfow

Flot Ktinzëqüe Hadfow

Flot Ktinzëqüe Hadfow
Example Wood Elf architecture.
StateRosid
ProvenceKo̠ktugttö Moot
RegionZdiriy̼tāk Woodlands
Founded1458
Community LeaderLord Tresê
Area45 km2 (18 mi2)
Average Yearly Temp13°C (55°F)
Average Elevation4866 m (15964 ft)
Average Yearly Precipitation147 cm/y (57 in/y)
Population10633
Population Density236 people per km2 (590 people per mi2)
Town AuraWild Magic
Naming
Native nameFlot Ktinzëqüe Hadfow
Pronunciation/flot/ /ˈktinzɛq˔/
Direct Translation[funny] [theater; arena]
Translation[Not Yet Translated]

Flot Ktinzëqüe Hadfow (/flot/ /ˈktinzɛq˔/ [funny] [theater; arena]) is a subtropical City located in the Ko̠ktugttö Moot of the Rosid.

The name Flot Ktinzëqüe Hadfow is derived from the Sylvin language, as Flot Ktinzëqüe Hadfow was founded by Có̄ńnvō Yātḩlärm 'Bullet Belle' Goīshv Rä̌ Vúrm, who was culturaly Wood Elf.

Climate

Flot Ktinzëqüe Hadfow has a yearly average temperature of 13°C (55°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 1°C (33°F). Flot Ktinzëqüe Hadfow receives an average of 147 cm/y (57 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Flot Ktinzëqüe Hadfow covers an area of nearly 45 km2 (18 mi2), and an average elevation of 4866 m (15964 ft) above sea level.

Overview

Flot Ktinzëqüe Hadfow was founded durring the late 15th century in fall of the year 1458, by Có̄ńnvō Yātḩlärm 'Bullet Belle' Goīshv Rä̌ Vúrm. The establishment of the new community went well, with no major obsticles durring construction.

Flot Ktinzëqüe Hadfow was built using the conventions of Wood Elf durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Flot Ktinzëqüe Hadfow is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Flot Ktinzëqüe Hadfow is buildings are arranged arrounded a highly ordered system of restrictive baked earthen streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city sits comfortably behind a palisade wall complete with a timber gatehouse and battlments. Flot Ktinzëqüe Hadfow's timber-based walls has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Flot Ktinzëqüe Hadfow gives the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which Flot Ktinzëqüe Hadfow brings to mind.

Civic Infrastructure

Flot Ktinzëqüe Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Flot Ktinzëqüe Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Flot Ktinzëqüe Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Flot Ktinzëqüe Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Flot Ktinzëqüe Hadfow's parks.

Flot Ktinzëqüe Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Flot Ktinzëqüe Hadfow.

Flot Ktinzëqüe Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Flot Ktinzëqüe Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Flot Ktinzëqüe Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Flot Ktinzëqüe Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Flot Ktinzëqüe Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Flot Ktinzëqüe Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Flot Ktinzëqüe Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Flot Ktinzëqüe Hadfow's public wards, blessings, and other arcane systems.

Flot Ktinzëqüe Hadfow has an Scientific Academy which provides higher education in the natural sciences.

Flot Ktinzëqüe Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Flot Ktinzëqüe Hadfow's grid is powered by hydrogalvanic generators.

Flot Ktinzëqüe Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Flot Ktinzëqüe Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Flot Ktinzëqüe Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Flot Ktinzëqüe Hadfow's natural decorations nor waterways.

Flot Ktinzëqüe Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Flot Ktinzëqüe Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Flot Ktinzëqüe Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Flot Ktinzëqüe Hadfow's garrison was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.

In Flot Ktinzëqüe Hadfow every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.

The Vukodlak near Flot Ktinzëqüe Hadfow are known to be more aggressive than normal.

Flot Ktinzëqüe Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves square dance to channel Abjuration energies of tier 3 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 19
  • Farmers: 27
  • Farm Laborer: 48
  • Hunters: 37
  • Milk Maids: 27
  • Ranchers: 14
  • Ranch Hands: 27
  • Shepherds: 27
    • Farmland: 42957 m2
    • Cattle and Similar Creatures: 2658
    • Poultry: 31899
    • Swine: 2126
    • Sheep: 106
    • Goats: 21
    • Horses, Mounts, and Beasts of Burden: 1063

Craftsmen

  • Arms and Toolmakers: 19
  • Blacksmiths: 24
  • Bookbinders: 13
  • Buckle-makers: 13
  • Cabinetmakers: 22
  • Candlemakers: 33
  • Carpenters: 34
  • Clothmakers: 30
  • Coach and Harness Makers: 10
  • Coopers: 26
  • Copper, Brass, Tin, Zinc, and Lead Workers: 14
  • Copyists: 10
  • Cutlers: 9
  • Fabricworkers: 26
  • Farrier: 68
  • Furriers: 6
  • Glassworkers: 33
  • Gunsmiths: 24
  • Harness-Makers: 10
  • Hatters: 19
  • Hosiery Workers: 7
  • Jewelers: 11
  • Leatherwrights: 27
  • Locksmiths: 10
  • Matchstick makers: 17
  • Musical Instrument Makers: 14
  • Painters, Structures and Fixtures: 13
  • Paper Workers: 16
  • Plasterers: 13
  • Pursemakers: 18
  • Roofers: 11
  • Ropemakers: 11
  • Rugmakers: 10
  • Saddlers: 21
  • Scabbardmakers: 23
  • Scalemakers: 11
  • Scientific, Surgical, and Optical Instrument Makers: 6
  • Sculptors, Structures and Fixtures: 10
  • Shoemakers: 10
  • Soap and Tallow Workers: 43
  • Tailors: 60
  • Tanners: 13
  • Upholsterers: 15
  • Watchmakers: 14
  • Weavers: 31
  • Whitesmiths: 8

Merchants

  • Adventuring Goods Retellers: 7
  • Arcana Sellers: 7
  • Beer-Sellers: 14
  • Booksellers: 17
  • Butchers: 27
  • Chandlers: 25
  • Chicken Butchers: 26
  • Entrepreneurs: 10
  • Fine Clothiers: 32
  • Fishmongers: 26
  • Florists: 6
  • Potion Sellers: 17
  • Resellers: 40
  • Spice Merchants: 14
  • Wine-sellers: 21
  • Wheelwright: 16
  • Woodsellers: 10

Service workers

  • Bakers: 53
  • Barbers: 54
  • Coachmen: 16
  • Cooks: 40
  • Doctors: 23
  • Gamekeepers: 16
  • Grooms: 9
  • Hairdressers: 33
  • Healers: 27
  • Housekeepers: 36
  • Housemaids: 53
  • House Stewards: 31
  • Inns: 9
  • Laundry maids: 18
  • Maidservants: 37
  • Nursery Maids: 19
  • Pastrycooks: 35
  • Restaurateur: 42
  • Tavern Keepers: 55

Specialized Laborer

  • Ashworkers: 15
  • Bleachers: 9
  • Chemical Workers: 6
  • Coal Heavers: 23
  • In-Town Couriers: 24
  • Long Haul Couriers: 24
  • Dockyard Workers: 22
  • Gas Workers: 5
  • Hay Merchants: 8
  • Leech Collectors: 30
  • Millers: 22
  • Miners: 25
  • Oilmen and Polishers: 16
  • Postmen: 25
  • Pure Finder: 13
  • Skinners: 32
  • Sugar Refiners: 6
  • Tosher: 15
  • Warehousemen: 37
  • Watercarriers: 23
  • Watermen, Bargemen, etc.: 28

Skilled Laborers

  • Accountants: 13
  • Alchemist: 14
  • Clerk: 22
  • Dentists: 10
  • Educators: 30
  • Engineers: 15
  • Gardeners: 10
  • Mages: 7
  • Plumbers: 11
  • Pharmacist: 12
  • Professors: 4
  • Scientists: 8
  • Wizards: 4

Civil Servants

  • Adventurers: 10
  • Bankers: 14
  • Civil Clerks: 22
  • Civic Iudex: 11
  • Consultants: 6
  • Exorcist: 23
  • Fixers: 12
  • Kami Clerk: 21
  • Landlords: 22
  • Lawyers: 12
  • Legend Keepers: 17
  • Militia Officers: 70
  • Monks, Monastic: 33
  • Monks, Civic: 35
  • Historian, Oral: 24
  • Historian, Textual: 12
  • Policemen, Sheriffs, etc.: 25
  • Priests: 44
  • Rangers: 14
  • Rat Catchers: 15
  • Scholars: 16
  • Spiritualist: 18
  • Slayers: 6
  • Storytellers: 38
  • Military Officers: 36

Cottage Industries

  • Brewers: 30
  • Comfort Services: 37
  • Enchanters: 12
  • Herbalists: 11
  • Jaminators: 35
  • Needleworkers: 34
  • Potters: 17
  • Preserve Makers: 30
  • Quilters: 15
  • Seamsters: 66
  • Spinners: 32
  • Tinker: 11
  • Weaver: 25

Artists

  • Actors: 11
  • Architects: 4
  • Bards: 16
  • Costumers: 6
  • Dancers: 11
  • Drafters: 6
  • Engravers: 8
  • Fine Furniture Carpenters: 5
  • Glaziers: 11
  • Inlayers: 10
  • Musicians: 27
  • Painters, Art: 5
  • Playwrights: 11
  • Sculptors, Art: 9
  • Wood Carvers: 39
  • Writers: 33

Produce Industries

  • Butter Churners: 34
  • Canners: 29
  • Cheesmakers: 34
  • Ice Merchants: 4
  • Millers: 20
  • Picklers: 18
  • Smokers: 13
  • Stockmakers: 11
  • Tobacconists: 17
  • Tallowmakers: 25

3910 of Flot Ktinzëqüe Hadfow's population work within a Foundational Occupation.

6298 of Flot Ktinzëqüe Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 425 (4%) are noncontributers.

Points of Interest

Flot Ktinzëqüe Hadfow was unknowingly built atop something unstable, and now that substrate is crumbling. It may be swampy ground or a decaying coastline, or it could be an ancient buried city that’s now giving way. In the case of some antique habitation, the denizens that once lived there might be boiling upward as their home is collapsing, or new opportunities may be revealed even as the community’s present structure is ruined.

The roads leading into Flot Ktinzëqüe Hadfow possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

The the a lance of Enchantment, an a lance imbued with great amounts of Enchantment energies was created near Flot Ktinzëqüe Hadfow by in time immemorial, reportedly some time during the late 2nd century.

History